Things that I’m learning from Ian Schrieber’s Game design course (and from a nice Skype chat with Brenda Brathwaite):
- When it comes to game design, technology and platform are not so important. You design games, no matter how played
- Prototyping an action game as a board game is actually possible, and it should be always done
- I really have a hard time finding and removing feedback loops in game, but, hey, I’m learning
- I love to learn. I like being a game designer, because you always are in position of learning something
- I have too few friends near me. I need more, to make them hate me when I’ll force them to
playtest my games ;)

Hey, think of a game that can be playtested overe skype ;)
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