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	<title>Comments on: Storytelling</title>
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	<link>http://insertcoin.kurai.eu/860/storytelling/</link>
	<description>A game designer&#039;s wicked world</description>
	<lastBuildDate>Wed, 01 Feb 2012 18:34:30 +0000</lastBuildDate>
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		<title>By: Federico Fasce</title>
		<link>http://insertcoin.kurai.eu/860/storytelling/comment-page-1/#comment-36149</link>
		<dc:creator>Federico Fasce</dc:creator>
		<pubDate>Thu, 30 Jul 2009 06:36:50 +0000</pubDate>
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		<description>&lt;p&gt;Yeah, but Mouse Guard has a better guide. It is in many senses more concrete, it tells you where to start, giving you some checkpoints you can use to build the mission.
PS: the code of this blog seems broken. I guess I should take a deep look, there&#039;s a lot of stuff which doesn&#039;t work...)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, but Mouse Guard has a better guide. It is in many senses more concrete, it tells you where to start, giving you some checkpoints you can use to build the mission.
PS: the code of this blog seems broken. I guess I should take a deep look, there&#8217;s a lot of stuff which doesn&#8217;t work&#8230;)</p>]]></content:encoded>
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		<title>By: Riccardo</title>
		<link>http://insertcoin.kurai.eu/860/storytelling/comment-page-1/#comment-36148</link>
		<dc:creator>Riccardo</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://insertcoin.kurai.eu/?p=860#comment-36148</guid>
		<description>&lt;p&gt;Cool.
Actually, if I remember correctly, World of Darkness games always had a part of the manual devoted to storytelling. More recently, D&amp;D4 finally did a good job in simplifying and somehow structuring the rhythm, hints and tips into a pretty digestible formula to create adventures that maybe won&#039;t be worth a pulitzer, but at least escape the hack&amp;slash pattern.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Cool.
Actually, if I remember correctly, World of Darkness games always had a part of the manual devoted to storytelling. More recently, D&amp;D4 finally did a good job in simplifying and somehow structuring the rhythm, hints and tips into a pretty digestible formula to create adventures that maybe won&#8217;t be worth a pulitzer, but at least escape the hack&amp;slash pattern.</p>]]></content:encoded>
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