<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Storytelling</title>
	<atom:link href="http://insertcoin.kurai.eu/860/storytelling/feed/" rel="self" type="application/rss+xml" />
	<link>http://insertcoin.kurai.eu/860/storytelling/</link>
	<description>A game designer's wicked world</description>
	<lastBuildDate>Thu, 29 Apr 2010 17:01:39 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Federico Fasce</title>
		<link>http://insertcoin.kurai.eu/860/storytelling/comment-page-1/#comment-36149</link>
		<dc:creator>Federico Fasce</dc:creator>
		<pubDate>Thu, 30 Jul 2009 06:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://insertcoin.kurai.eu/?p=860#comment-36149</guid>
		<description>Yeah, but Mouse Guard has a better guide. It is in many senses more concrete, it tells you where to start, giving you some checkpoints you can use to build the mission.
PS: the code of this blog seems broken. I guess I should take a deep look, there&#039;s a lot of stuff which doesn&#039;t work...)</description>
		<content:encoded><![CDATA[<p>Yeah, but Mouse Guard has a better guide. It is in many senses more concrete, it tells you where to start, giving you some checkpoints you can use to build the mission.<br />
PS: the code of this blog seems broken. I guess I should take a deep look, there&#8217;s a lot of stuff which doesn&#8217;t work&#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Riccardo</title>
		<link>http://insertcoin.kurai.eu/860/storytelling/comment-page-1/#comment-36148</link>
		<dc:creator>Riccardo</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://insertcoin.kurai.eu/?p=860#comment-36148</guid>
		<description>Cool.
Actually, if I remember correctly, World of Darkness games always had a part of the manual devoted to storytelling. More recently, D&amp;D4 finally did a good job in simplifying and somehow structuring the rhythm, hints and tips into a pretty digestible formula to create adventures that maybe won&#039;t be worth a pulitzer, but at least escape the hack&amp;slash pattern.</description>
		<content:encoded><![CDATA[<p>Cool.<br />
Actually, if I remember correctly, World of Darkness games always had a part of the manual devoted to storytelling. More recently, D&amp;D4 finally did a good job in simplifying and somehow structuring the rhythm, hints and tips into a pretty digestible formula to create adventures that maybe won&#8217;t be worth a pulitzer, but at least escape the hack&amp;slash pattern.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
