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The desolate land of perfection

by Federico Fasce on 23 April 2010

GOW3

Probably it’s me. Just me. I’m playing God of War 3, and don’t misread me, I still think it’s awesome. The art, the refined gameplay, the music. Everything it’s almost perfect. And yet, I just can’t love it. Exactly like I couldn’t entirely love Mass Effect 2 (which I, for now, abandoned). I’m asking more and more why is that. Why I prefer trying to beat an hi-score – old style – playing Geometry Wars 2 rather than immerse myself into a complex and extremely well-crafted world.

I guess I have two answers for this one. The first is that probably my tastes just don’t match with tech-driven blockbusters, and I’m still more curious about clever ideas, non-obvious paths and wacky visual styles.

The second one is that probably triple A titles, with their huge teams, jaw-dropping budgets, high-end technology and stuff are more and more losing their gameness. They just are too perfect. Too elaborate. And often less gamey than other kind of games. They are cold, in an artificial way.

Or maybe, as I said, it’s just me.

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